Return to Writing Page Writing

Return to Language Arts Page:  Language Arts

Return to Home Page:   Geri Ashley's Home Page

 

An Awesome BRAINSTORM includes:

 

       5 W’s & H of a Story

 WHO – Who are the characters involved in the story?

 WHEN – When did the story take place?

 WHERE – Where did the story take place?

 WHAT – What problem/situation occurred in the story?

 WHY – Why did the problem occur?

 HOW – What was the resolution to the problem/situation?  How did it get solved?

SENSES

Tell your reader what you saw, heard, smelled, tasted and touched so that your reader can experience with your characters. 

Example:  The white snow crunched under Johnny’s feet as he drank his rich, hot, chocolate cocoa.

FEELINGS/MOOD

 Good writers know that they can express the mood through their characters actions and words.

 Example:  She looked down not wanting to see the expression on her face. 

EVENT BUBBLES

(Linear Story Map)

 Beginning – Using a WOW lead to hook your reader, introduce the characters, setting and problem.

Middle(Plot) The sequence of events.  List the events as they occurred in your story.  This helps to present the story in an organized way. Events leading up to the climax of your story. What's your resolution?

 End – “Bring it on home”  / Circular Conclusion

        Example:  What you learned.

                              Twist

                              Solve the mystery.

ELABORATE

 Make sure that as the author of a piece you are bringing in detailed descriptions to make your story come alive.  Create interest and be descriptive using your senses (describe what you see, hear, smell, taste, touch), awesome adjectives, verbs of steel, and playful adverbs so that the reader can visualize what is happening through the video that you are giving them.  Use a combination of WOW sentences (5 Ws) and short sentences to create suspense and flow within your piece.

FEELINGS AND EMOTIONS

Use a carefully, crafted combination of dialogue, video (show me not tell me), and thought shots to show the depth of your characters and create visual imagery. 

SIMILES/METAPHORS

Similes (comparing two things using like or as) and metaphors (comparing two things without using like or as) can add visual imagery as well as add fun to your piece.